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Monday, February 11, 2019

Violent Video Games Increase Violent Behavior Essay -- Aggressive Beha

Violent video games leave been known throughout the long time to take a powerful effect on new(a) children and their pugnacity and psychological behaviors as they customaryly play these types of games. There atomic number 18 galore(postnominal) factors leading the federal government to believe that the gaming industry and retailers are not taking a strong enough precaution to delay this type problem from occurring. Studies show that laboratories and field settings have proven that ferocious video games cause increased aggressive behavior in children and young adults.Nothing is positive about the effects that tearing video games have on children, but one positive factor has risen throughout the years. With all the tragedies and incidents involving the usage of violent video games by children, the joined States Senate trenchant to take action. During a committee hearing, several researchers vouched for the negative effects violent video games were having on young children and young adults. Deadly school shootings like Columbine have been a serious problem in the United States for many years. Researchers and psychologist say that the young adults that partook in the Columbine shooting that killed 13 people and wounded 23 another(prenominal)s before taking their own lives were habitual players of violent video games like Doom. Statistics show that many children between the ages of 8 and 18 years of age play video games or other types of media for 40 hours or more a week. (Rideout, Foehr, Roberts, and Brodie, 1999). Out of all the media utilise by children and young adults, television is the most widely used. Even with TV being the choice recreational activity, video games are rapidly crawl in popularity. Console video game systems like XBOX and Playstation along with com... ...gical scientific discipline Agenda (2003). Violent Video Games, Myths, Facts, and Unanswered Questions. http//www.apa.org/science/about/prostate specific antigen/2003/10/ander son.aspxAnderson, A. Craig, & Bushman, J. Brad. Iowa State University (September 2001). General Article. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Effect, Psychological Arousal, and Prosocial Behavior A Meta-Analytic surveil of the Scientific Literature, Vol. 12, No. 5. http//www.psychology.iastate.edu/faculty/caa/abstracts/2000-2004/01ab.pdfSchwarzenegger, Arnold, & Morazzini, P. Zachary. (December 2010). Supreme Court Debates. Is the calcium Ban on the Sale of Violent Video Games to Minors ingrained?, Vol. 13, Issue 9, p15-26, 12p. http//mccclib.mccc.edu2084/ehost/pdfviewer/pdfviewer?sid=96474c99-1f94-48f4-9d99-0c237e037f86%40sessionmgr111&vid=7&hid=123

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